Middleman¶
The middleman is the main component of the I/O module and enables distribution.
It transparently manages proxy actor instances representing remote actors,
maintains connections to other nodes, and takes care of serialization of
messages. Applications install a middleman by loading caf::io::middleman
as
module (see Configuring Actor Applications). Users can include "caf/io/all.hpp"
to get
access to all public classes of the I/O module.
Class middleman
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Publishing and Connecting¶
The member function publish
binds an actor to a given port, thereby
allowing other nodes to access it over the network.
template <class T>
expected<uint16_t> middleman::publish(T x, uint16_t port,
const char* in = nullptr,
bool reuse_addr = false);
The first argument is a handle of type actor
or
typed_actor<...>
. The second argument denotes the TCP port. The OS
will pick a random high-level port when passing 0. The third parameter
configures the listening address. Passing null will accept all incoming
connections (INADDR_ANY
). Finally, the flag reuse_addr
controls the behavior when binding an IP address to a port, with the same
semantics as the BSD socket flag SO_REUSEADDR
. For example, with
reuse_addr = false
, binding two sockets to 0.0.0.0:42 and
10.0.0.1:42 will fail with EADDRINUSE
since 0.0.0.0 includes 10.0.0.1.
With reuse_addr = true
binding would succeed because 10.0.0.1 and
0.0.0.0 are not literally equal addresses.
The member function returns the bound port on success. Otherwise, an error
(see Errors) is returned.
template <class T>
expected<uint16_t> middleman::unpublish(T x, uint16_t port = 0);
The member function unpublish
allows actors to close a port
manually. This is performed automatically if the published actor terminates.
Passing 0 as second argument closes all ports an actor is published to,
otherwise only one specific port is closed.
The function returns an error
(see Errors) if the actor was not bound
to given port.
template<class T = actor>
expected<T> middleman::remote_actor(std::string host, uint16_t port);
After a server has published an actor with publish
, clients can
connect to the published actor by calling remote_actor
:
// node A
auto ping = spawn(ping);
system.middleman().publish(ping, 4242);
// node B
auto ping = system.middleman().remote_actor("node A", 4242);
if (!ping)
cerr << "unable to connect to node A: " << to_string(ping.error()) << '\n';
else
self->send(*ping, ping_atom::value);
There is no difference between server and client after the connection phase. Remote actors use the same handle types as local actors and are thus fully transparent.
The function pair open
and connect
allows users to connect CAF instances
without remote actor setup. The function connect
returns a node_id
that
can be used for remote spawning (see (see Remote Spawning of Actors)).
Free Functions¶
The following free functions in the namespace caf::io
avoid calling
the middleman directly. This enables users to easily switch between
communication backends as long as the interfaces have the same signatures. For
example, the (experimental) OpenSSL binding of CAF implements the same
functions in the namespace caf::openssl
to easily switch between
encrypted and unencrypted communication.
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Transport Protocols experimental¶
CAF communication uses TCP per default and thus the functions shown in the middleman API above are related to TCP. There are two alternatives to plain TCP: TLS via the OpenSSL module shortly discussed in (see Free Functions) and UDP.
UDP is integrated in the default multiplexer and BASP broker. Set the flag
middleman_enable_udp
to true to enable it (see Configuring Actor Applications). This
does not require you to disable TCP. Use publish_udp
and
remote_actor_udp
to establish communication.
Communication via UDP is inherently unreliable and unordered. CAF reestablishes order and drops messages that arrive late. Messages that are sent via datagrams are limited to a maximum of 65.535 bytes which is used as a receive buffer size by CAF. Note that messages that exceed the MTU are fragmented by IP and are considered lost if a single fragment is lost. Optional reliability based on retransmissions and messages slicing on the application layer are planned for the future.