Before diving into the API of CAF, we discuss the concepts behind it and explain the terminology used in this manual.
The actor model describes concurrent entities—actors—that do not share state and communicate only via asynchronous message passing. Decoupling concurrently running software components via message passing avoids race conditions by design. Actors can create—spawn—new actors and monitor each other to build fault-tolerant, hierarchical systems. Since message passing is network transparent, the actor model applies to both concurrency and distribution.
Implementing applications on top of low-level primitives such as mutexes and semaphores has proven challenging and error-prone. In particular when trying to implement applications that scale up to many CPU cores. Queueing, starvation, priority inversion, and false sharing are only a few of the issues that can decrease performance significantly in mutex-based concurrency models. In the extreme, an application written with the standard toolkit can run slower when adding more cores.
The actor model has gained momentum over the last decade due to its high level of abstraction and its ability to scale dynamically from one core to many cores and from one node to many nodes. However, the actor model has not yet been widely adopted in the native programming domain. With CAF, we contribute a library for actor programming in C++ as open-source software to ease native development of concurrent as well as distributed systems. In this regard, CAF follows the C++ philosophy “building the highest abstraction possible without sacrificing performance”.
CAF is inspired by other implementations based on the actor model such as Erlang or Akka. It aims to provide a modern C++ API allowing for type-safe as well as dynamically typed messaging. While there are similarities to other implementations, we made many different design decisions that lead to slight differences when comparing CAF to other actor frameworks.
Dynamically Typed Actor¶
A dynamically typed actor accepts any kind of message and dispatches on its content dynamically at the receiver. This is the “traditional” messaging style found in implementations like Erlang or Akka. The upside of this approach is (usually) faster prototyping and less code. This comes at the cost of requiring excessive testing.
Statically Typed Actor¶
CAF achieves static type-checking for actors by defining abstract messaging interfaces. Since interfaces define both input and output types, CAF is able to verify messaging protocols statically. The upside of this approach is much higher robustness to code changes and fewer possible runtime errors. This comes at an increase in required source code, as developers have to define and use messaging interfaces.
CAF uses reference counting for actors. The three ways to store a reference to an actor are addresses, handles, and pointers. Note that address does not refer to a memory region in this context.
Each actor has a (network-wide) unique logical address. This identifier is represented by
actor_addr, which allows to identify and monitor an actor. Unlike other actor frameworks, CAF does not allow users to send messages to addresses. This limitation is due to the fact that the address does not contain any type information. Hence, it would not be safe to send it a message, because the receiving actor might use a statically typed interface that does not accept the given message. Because an
actor_addr fills the role of an identifier, it has weak reference semantics (see Reference Counting).
An actor handle contains the address of an actor along with its type information and is required for sending messages to actors. The distinction between handles and addresses—which is unique to CAF when comparing it to other actor systems—is a consequence of the design decision to enforce static type checking for all messages. Dynamically typed actors use
actor handles, while statically typed actors use
typed_actor<...> handles. Both types have strong reference semantics (see Reference Counting).
In a few instances, CAF uses
strong_actor_ptr to refer to an actor using strong reference semantics (see Reference Counting) without knowing the proper handle type. Pointers must be converted to a handle via
actor_cast (see Converting Actor References with actor_cast) prior to sending messages. A
strong_actor_ptr can be null.
“Spawning” an actor means to create and run a new actor.
Sections that discuss experimental features are highlighted with experimental . The API of such features is not stable. This means even minor updates to CAF can come with breaking changes to the API or even remove a feature completely. However, we encourage developers to extensively test such features and to start discussions to uncover flaws, report bugs, or tweaking the API in order to improve a feature or streamline it to cover certain use cases.